Handy Music Percussion
Handy Music uses a sound programming language called SASS. Here is a few sounds I have been using in my games.
All these test clips are created by this score:
TestClip 100 { pan $ff loop 1 call SFXSample endloop end }
SFXSample { using Kick sfx 16 sfx 16 sfx 24 sfx 4 sfx 4 rest 8 sfx 8 sfx 16 sfx 8 sfx 24 sfx 24 return }
; Dark full base drum sound Kick waveform $A0E0 $00F7 volume $64 -$0A frequency $0190 $0014 { rest 6 noteoff end }
; A Bass drum Bass_Drum waveform $20D5 volume 75 -5 frequency 260 4 { rest 4 noteoff end }
; Hammer sound Clap waveform $D5 volume 80 -12 frequency 224 { rest 4 noteoff end }
; Cymbal Cymbal waveform $7B volume 70 -2 frequency 4 { rest 34 noteoff end }
; Just a tick Tish waveform $7B volume 70 -13 frequency 4 { rest 4 noteoff end }
; Short up-going buzz UpTish waveform $7B volume 0 12 frequency 4 { rest 8 noteoff end }
; Rim shot SnareShort waveform $7B volume 90 -8 frequency 100 { rest 8 noteoff end }
; Pistol shot SnareLong waveform $7B volume 74 -3 frequency 100 { rest 23 noteoff end }