Sivusto ei tue käyttämääsi selainta. Suosittelemme selaimen päivittämistä uudempaan versioon.

Handy Music Percussion

Handy Music uses a sound programming language called SASS. Here is a few sounds I have been using in my games.

All these test clips are created by this score:

TestClip 100
{
    pan $ff
    loop 1
        call SFXSample
    endloop
    end
}
SFXSample
{
    using Kick
    sfx 16
    sfx 16

    sfx 24
    sfx 4
    sfx 4

    rest 8
    sfx 8
    sfx 16

    sfx 8
    sfx 24
    sfx 24

    return
} 

; Dark full base drum sound
Kick
	waveform $A0E0 $00F7
	volume $64 -$0A
	frequency $0190 $0014
	{
		rest 6
		noteoff
		end
	}

; A Bass drum
Bass_Drum
	waveform $20D5
	volume 75 -5
	frequency 260 4
	{
		rest 4
		noteoff
		end
	}

; Hammer sound
Clap
	waveform $D5
	volume 80 -12
	frequency 224
	{
		rest 4
		noteoff
		end
	}

; Cymbal
Cymbal
	waveform $7B
	volume 70 -2
	frequency 4
	{
		rest 34
		noteoff
		end
	}

; Just a tick
Tish
	waveform $7B
	volume 70 -13
	frequency 4
	{
		rest 4
		noteoff
		end
	}

; Short up-going buzz
UpTish
	waveform $7B
	volume 0 12
	frequency 4
	{
		rest 8
		noteoff
		end
	}

; Rim shot
SnareShort
	waveform $7B
	volume 90 -8
	frequency 100
	{
		rest 8
		noteoff
		end
	}

; Pistol shot
SnareLong
	waveform $7B
	volume 74 -3
	frequency 100
	{
		rest 23
		noteoff
		end
	}